Trevor Baughn

Technical Designer

~ Contents ~

Blog
Cultist Astronaut
Project Wardog
Saucer
Etiam
Jam Blog
Magna Fisher
World view

~ Tags ~

~ Blog ~

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Cultist Astronaut

Run and gun through a perilous galaxy of cults and chaos! This fast-paced 2D platformer puts you in the hooves of a space-faring goat, armed with a demon gun and a fierce attitude toward heretics... [Read more]


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Project Wardog

Project Wardog is a serious management game where you buy and sell to two sides of the same war, trying to keep it going as long as possible in order to turn a profit. It started very early development in Unity using C#, and was later moved to Ren'Py using the Ren'Py language and Python... [Read more]


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Saucer

Saucer is an endless 2D bullet hell. It was developed using the P5.js language, exclusively for web on PC. It was developed via openprocessing.org in a college computer lab... [Read more]


Etiam Cover Banner

Etiam

Etiam is a space shmup developed using Lua in LÖVE2D, though I was a solo-artist here and had no part in the programming. Over the course of a couple months; I would develop hundreds of sprites and animations, many of which would go unimplemented when we eventually cancelled further development... [Read more]


~ Game Jam Games ~

Magna Fisher Banner

Magna Fisher

Magna Fisher is a 2D magnet fishing adventure game. It was developed in Godot using GDScript, built and tested for web, and Windows and Linux systems. My role included implementing the shop menus, inventory, scene transitions, pickups, and the base for upgrades... [Read more]


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World view

World view is a 2D twin-stick shmup with 5 levels, where the final level is endless. It was developed in Unity with C#, built and tested for Windows, Mac, and Linux systems. My role included implementing all menus, including a pause and settings menu, title sequence, programming audio, and general bug-fixing... [Read more]