Trevor Baughn
Technical Designer
Date: March 2023
Role: Programmer | Designer
Jam: UAT Game Design Workshop Jam March 2023
Time-Limit: 48 Hours
Theme: Deception
Awards: Most Technical, Best Audio
World view
World view is an endless arcade-like twin-stick shooter, loosely inspired by bullet hell games. Blast away and shoot enemies as your vision slowly expands. But be wary, the battlefield is not what it seems...
My role in the development of World view was primarily that of conceptualization, menu design/programming, audio programming, debugging, and implementing minor features.
The Menus
World view was actually probably the most fun and smooth game jam I've done. Even debugging everything went smoothly. As such, there really isn't all THAT much to show regarding process. The more interesting thing I did was probably my work on the menus, though it's worth a quick mention that I was responsible for the idea of the setting as well as how it could decieve (though not the zoom out). I was also the guy that pushed for it to be a twin-stick shooter rather than a rail-shooter. I was ALSO the guy who programmed the audio system.
For the menus, I figured I wanted them to be more interesting than a lot of the menus I've thrown together in the past. As such, I opted to spend more than 2-3 hours on them and instead spend a good chunk of the jam making them work. I trusted my fellow programmer to be able to do well with the main game as he's done various shoot-em-ups before. If he did have trouble he could signal me and I could hop on over to help.
I'll let the menus themselves do the talking.
The flash happens when the intro music settles with a shockwave!
The Main Menu has bubbles rising up!
The Options Menu has rocks falling down!
The first two credits (the rest are here I swear)!
Game Over and Pause menus exist too, but are pretty basic.