Trevor Baughn

Technical Designer

~ Contents ~

Games Cultist Astronaut Project Wardog Saucer Etiam Jam Games Magna Fisher World view

~ Games ~

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Cultist Astronaut

Role:

January 2023 - April 2023

Infinitive Games - Contract

Run and gun through a perilous galaxy of cults and chaos! This fast-paced 2D platformer puts you in the hooves of a space-faring goat, armed with a demon gun and a fierce attitude toward heretics.


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Project Wardog

Roles:

May 2022 - May 2023

Goat On A Rock Studio

Cancelled

Project Wardog is a serious management game where you buy and sell to two sides of the same war, trying to keep it going as long as possible in order to turn a profit. It started very early development in Unity using C#, and was later moved to Ren'Py using the Ren'Py language and Python. When moved to Ren'Py, I implemented loading screens, the faction system, and the groundwork for the purchase phase and moving between the 3 main phases.


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Saucer

Role:

February 2020

Class Project

Saucer is an endless 2D bullet hell. It was developed using the P5.js language, exclusively for web on PC. It was developed via openprocessing.org in a college computer lab. While simple, it implements it's own collision detection for the player, enemies, and the menu buttons, as well as uses some basic trigonometry to set the velocities of newly-spawned enemies. The player can accelerate and decelerate, and there's a basic state machine for managing game-state.


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Etiam

Role:

November 2017 - March 2019

Hobby Project

Etiam is a space shmup developed using Lua in LÖVE2D, though I was a solo-artist here and had no part in the programming. Over the course of a couple months; I would develop hundreds of sprites and animations, many of which would go unimplemented when we eventually cancelled further development. I started with the Piskel web-app, before eventually moving to Aseprite.


~ Game Jam Games ~

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Magna Fisher

Roles:

March 2024

Mini Jam 153 - "Fishing" limited by "No water" in 72 hours

Magna Fisher is a 2D magnet fishing adventure game. It was developed in Godot using GDScript, built and tested for web, and Windows and Linux systems. My role included implementing the shop menus, inventory, scene transitions, pickups, and the base for upgrades. I was also involved in prototyping the magnet with another programmer who would do the final implementation of it. There is full controller support.


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World view

Roles:

March 2023

UAT Game Design Workshop Jam - "Deception" in 48 hours

Awards: Most Technical, Best Audio

World view is a 2D twin-stick shmup with 5 levels, where the final level is endless. It was developed in Unity with C#, built and tested for Windows, Mac, and Linux systems. My role included implementing all menus, including a pause and settings menu, title sequence, programming audio, and general bug-fixing. There is full controller support.